4/8/2023 0 Comments Soccer spirits tier list kyokoLastly, Wii Fit Trainer's KO potential is inconsistent due to both her small number of KOing options outside of Deep Breathing, as well as Deep Breathing itself. Lastly, her throws are largely unrewarding overall: none of them possess KO potential at reasonable percentages, even when boosted by Deep Breathing, while forward, up and down throws have minimal combo potential only from 0%-20%.Although the majority of Wii Fit Trainer's moves have minimal start-up lag, they are hindered by considerable ending lag.Īs such, she must plan accordingly in order to avoid punishment when attempting to use her neutral aerial's combos, and especially her KOing options. ![]() Additionally, her pummel's high damage output is offset by its status as the second slowest pummel in the game. This is further compounded by her grabbox's relatively high position, making it one of the few grabs that will easily miss smaller opponents. While her grabs are easy to land from thanks to her high traction, they have poor ranges outside of that position. Wii Fit Trainer's range is further hindered by her grounded moves largely keeping her stationary, with her up smash being possibly her riskiest yet most rewarding move: despite being her strongest attack overall with or without Deep Breathing, its strongest hitbox is located entirely at her hands and upper arms, making it deceptively difficult to hit even grounded opponents who are practically touching her, unless their hurtboxes are high or large.Wii Fit Trainer's grab game is also unimpressive. This is especially evident with smaller characters, as Wii Fit Trainer's fastest attacks to threaten them with are her neutral attack and forward tilt, and even then she can only do so when using their leg hitboxes. Is an extremely useful edge projectile, to the point that it is arguably one of the best in the game thanks to its utility: it can deter approaches after dropping from an edge, edge-guard recovery attempts, meteor smash opponents at point-blank range via its headbutt, and be canceled in order to play mindgames.increases her overall damage output, overall knockback and even her walking speed when it is successfully used. Charges quickly and is spammable, while fully charging it allows it to deal impressive damage and slightly heal Wii Fit Trainer upon being fired. When supplemented with her capable recovery and aerial mobility, her forward, back and down aerials allow her to function as a potent edge-guarder.Wii Fit Trainer also possesses versatile. Lastly, Wii Fit Trainer's forward and down aerials boast respectable damage outputs and are capable of meteor smashing. Her up and back aerials can KO at reasonable percentages, even when not boosted by Deep Breathing, while her back aerial also has properties. With its ability to combo into her forward and up tilts, which also possess respectable combo potentials, neutral aerial is also pivotal aspect of Wii Fit Trainer's damage racking potential. These traits make it not only a very useful combo starter when 'd, but also her overall best combo starter. Lastly, Wii Fit Trainer's recovery is predictable and short-ranged without extendable elements (such as Header) or button mashing Super Hoop.Due to her steep learning curve, hitbox placements and inconsistent KO potential, Wii Fit Trainer has a small playerbase and is perceived to have poor matchups against a large portion of the cast. Deep Breathing itself is also flawed: its duration is short and its recharge time is long, which necessitate wise usage. Altogether, these traits make it difficult for her to space consistently at close range and/or against small characters.Wii Fit Trainer's KO potential also ties in with this issue: her most powerful attacks are offset by considerable overall lag (smash attacks), specific sweetspots (up smash and back aerial), or insufficient knockback, which results in her having few dependable KO options at reasonable percentages without Deep Breathing's boost. By extension, Wii Fit Trainer's grab game is very poor: her overall grab range is notoriously short her pummel is very slow and her throws have very minimal utility. By extension, these traits also grant her a good approach and, when coupled with Header, make her potent at.However, Wii Fit Trainer's strengths are counterbalanced by her short range, owing to her hitboxes being mostly focused on very specific parts of her body. Lastly, Wii Fit Trainer's overall mobility is good, thanks to her grounded mobility, high jumps, and ability to.
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