4/12/2023 0 Comments Street fighter 4 komboNote that the long range version of this attack is a high kick (seen in the above image) and will miss crouching opponents. It can also be cancelled into a Special Move. Standing Light Kick can combo into other Light Attacks (any kind) very easily. ![]() Neutral Jump Heavy Punch is an air-to-air attack.ĭiagonal Jump Heavy Punch can cross up, but the opponent should be in the corner. It either beats out or trades with virtually any jump-in attack in the game. It has some start-up time so practice with the timing, but it is an excellent anti-air in almost any situation. It punches straight up, hitting any opponent jumping at you. ![]() Standing Heavy Punch can be cancelled into a Special Move.Ĭrouching Heavy Punch is Ken's anti-air ground normal attack. Standing Medium Punch can be cancelled into a Special Move.Ĭrouching Medium Punch can be cancelled into a Special Move.ĭiagonal Jump Medium Punch FIERCE (HARD) PUNCH it can be cancelled into a Special Move.ĭiagonal Jump Light Punch STRONG (MEDIUM) PUNCH It is also easy to combo into other Light Punches, making it useful in combos, block strings, and setting up tick throws. It can be cancelled into a Special Move.Ĭrouching Light Punch is pretty much a crouching version of the Standing Light Punch. ![]() ![]() This makes it useful in combos and in block strings but also in setting up tick throws. It is very easy to combo into other Light Punches (Standing or Crouching). Standing Light Punch is a pretty fast jab.
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